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  • Modding scenarios (category Modding)
    wise to check both the modding .eug files and the modding battlescenario links. Modding the .eug Files Modding the .inc Files Modding Battle Scenarios
    501 bytes (71 words) - 11:51, 18 March 2017
  • Modding events (category Modding)
    If combat is the heart of the game, and the AI is the brain, events are the skeleton that holds the whole thing together, and sets stage for the coming
    597 bytes (98 words) - 11:51, 18 March 2017
  • Modding building costs (category Modding)
    determine the capacity of a airbase or a naval base. NOTE! As always when modding, make sure to have a backup of the original file in case you really mess
    958 bytes (158 words) - 11:51, 18 March 2017
  • Mods and modding (category Modding) (section General modding guides)
    events Modding leader files Modding minister files Modding difficulty levels Modding unit statistics Modding building costs Modding misc.txt Modding province
    13 KB (1,617 words) - 07:38, 31 May 2017
  • Modding graphics (category Modding)
    or adopt them yourself in order to get your graphics looking right. See Modding Palettes for more detail. In-game, my graphic is in all random coloured
    4 KB (545 words) - 09:20, 29 March 2017
  • Modding leader files (category Modding)
    Don't quite have enough Leaders to lead your armies? Well, Why not create some more? You can find leader files in Paradox Interactive\Hearts of Iron 2\db\leaders
    4 KB (614 words) - 11:51, 18 March 2017
  • Modding Palettes (category Modding)
    This file is accurate as of version 1.2 Just a quick table for which palette files are attached to which graphics. This is a work-in-progress; it is not
    2 KB (87 words) - 11:51, 18 March 2017
  • Modding models.csv (category Modding)
    From my look at the models.csv file, it gives the country-specific model names- such as ship classes. Unfortunately, many countries don't have all the
    1 KB (266 words) - 11:51, 18 March 2017
  • Modding difficulty levels (category Modding)
    Open the file /db/difficuly.csv and change the values which you want. The first line VERYEASY;EASY;NORMAL;HARD;VERYHARD is just a comment, so no point
    2 KB (290 words) - 11:51, 18 March 2017
  • Modding minister files (category Modding)
    Editing Ministers is pretty easy, In \Hearts of Iron 2\db You will find a folder called ministers. In this file are the ministers for each country. Don't
    7 KB (1,113 words) - 11:51, 18 March 2017
  • Modding in-game music (category Modding)
    Like all modding, please backup all files before modifying anything Modifying the playlist for the in-game music played for HoI2 is not only easy, but
    2 KB (390 words) - 11:51, 18 March 2017
  • Modding eug files (category Modding)
    The .eug file in the \scenarios subdirectory is the first stop to modding scenarios. It contains information such as the start date, the countries that
    9 KB (1,460 words) - 11:51, 18 March 2017
  • Modding inc files (category Modding)
    Like all modding - Make Backups Okay, now on to the .inc files. For the purposes of this page, I'll be using the persia.inc file out of the 1936 scenario
    8 KB (1,349 words) - 11:51, 18 March 2017
  • each one has played out very similarly. You may (as I have done) consider modding the HoI2 files a little to give Austria more options later in the game.
    5 KB (953 words) - 09:59, 21 March 2017
  • List of Component Types (category Modding)
    Each tech in HoI2 has five components and each component has a type. Tech teams have up to five specializations for a component type. There are 34 component
    5 KB (104 words) - 11:51, 18 March 2017
  • Modding province.csv (category Modding)
    else, make sure you have a backup copy of the file (as you always do when modding). Then right-click on the file and in the “properties” tab uncheck the “read-only”
    4 KB (677 words) - 11:51, 18 March 2017
  • General Modding FAQ (category Modding)
    exported text, click on the corresponding .csv file to the file you where modding. That is, Exported event text is in event_text while exported tech text
    4 KB (656 words) - 11:51, 18 March 2017
  • Mods (category Modding) (section General modding guides)
    events Modding leader files Modding minister files Modding difficulty levels Modding unit statistics Modding building costs Modding misc.txt Modding province
    3 KB (160 words) - 11:51, 18 March 2017
  • Modding tech files (category Modding)
    cap_at/speed_cap_aa NOTE: I think some of these are out of date, I was modding around today and "ground_defense" seems to have changed to "defensiveness"
    13 KB (1,848 words) - 11:51, 18 March 2017
  • Modding misc.txt (category Modding)
    IC to TC ratio - how much TC you get for every point of IC; Paradox default is 1.5 IC to Supplies ratio - how many supplies are made per IC allocated to
    3 KB (578 words) - 11:51, 18 March 2017

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