This file is accurate as of version 1.2
Just a quick table for which palette files are attached to which graphics. This is a work-in-progress; it is not complete.
In order for changes to take effect, the game must be quit and restarted. Note that only 8-bit BMPs use the palette files. As a result of this, there may be palette files that are associated with a graphic file, but because the graphic file is 24-bit, the palette file is not used.
|Palette Filename||Affected Files||Description|
||Move order and Illegal Move Order feedback on map|
|attack_dark.bmp||Attack arrow colour (the one that gets smaller as the army progresses along the arrow)|
|attack_light.bmp||Attack arrow progress colour (the one that gets larger as the army progresses along the arrow)|
|beach_palette.bmp||GFX\map\beach.bmp||Beaches on the map|
|bg_diplomacy.bmp||GFX\Interface\bg_diplomacy.bmp||Background overlay of diplomacy screen|
|bg_production.bmp||GFX\Interface\bg_production.bmp||Background overlay of production screen|
|bg_technology.bmp||GFX\Interface\bg_technology.bmp||Background overlay of technology screen|
||Palette for on-map icons (also for the icons in the province overview)|
|oil_no_oil_palette.bmp||GFX\Interface\oil_no_oil.bmp||Oil icon for the plate display of divisions|
|map_circle_palette.bmp||GFX\Interface\map_circle.bmp||Map circles used in the Diplomatic mode to indicate national provinces.|
|points.bmp||GFX\Interface\points.bmp||Victory Point Circles for the provinces.|
|tile.bmp||map\tiles.bmp||rivers for the main map.|