Interceptors

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Interceptors are short-range fighters designed to destroy enemy bombers. They have high speed and good manouverability to make them agile enough to evade the machine guns of the bombers, while having the firepower needed to disable a heavy, armoured bomber. Against enemy fighters, they are less effective yet they still put up a good fight.

Interceptor Statistics

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Naval Attack Strat Attack Surface Def Air Detect Surface Detect   Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Range Trans Cap. Upgrade Time Factor Upgrade Cost Factor
Interwar Fighter 30 30 3 1 0 0 0 0 4 1 2   10 140 1 300 0.7 1.5 200   1.0 1.0
Early Fighter 30 30 4 2 0 0 0 0 6 1 3   12 150 1 350 0.9 2 200   0.5 1.0
Basic Interceptor 30 30 7 5 0 0 0 0 4 2 3   13 150 1 500 1.0 2 200   0.5 1.0
Improved Interceptor 30 30 9 7 0 0 0 0 6 4 4   16 150 1 600 1.1 2.3 250   0.5 1.0
Advanced Interceptor 30 30 11 9 0 0 0 0 10 6 6   19 150 1 650 1.2 2.3 300   0.5 1.0
Basic Rocket Interceptor 30 30 14 10 0 0 0 0 16 6 5   22 150 1 1000 2.0 2.6 200   0.5 1.0
Improved Rocket Interceptor 30 30 16 12 0 0 0 0 16 8 7   27 150 1 1200 2.1 3 200   0.5 1.0
Basic Turbojet Interceptor 30 30 14 12 0 0 0 0 16 7 7   25 150 1 900 2.2 3 300   0.5 1.0
Advanced Turbojet Interceptor 30 30 19 15 0 0 0 0 20 10 8   29 150 1 1100 2.3 3 400   0.5 1.0

Brigades allowed

  • None

Notes

  • Interceptors receive a bonus (25%) to their air attack rating vs. enemy bomber units.