Ground unit statistics

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HOI versions 1.0 - 1.3

Ground Units

Armored Division

Armoured units allow real projection of power on the battlefield. Their speed and firepower make them lethal against all but the best entrenched Infantry. However, as tanks became heaver, their speeds would reduce accordingly. They also required a constant supply of fuel to remain in the field, and if this vital supply was severed, the armoured unit would be next to useless.

Model Total Cost Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Great War Tank 2880 30 30 1 1 8 2 7 5 30   16 180 7 4 2 4 1 30 1.0 1.0 5 5 5 5
Early Tank 3700 30 30 2 1 8 3 12 8 30   20 185 7 8 2.2 5 1 30 0.5 1.0 9 9 9 9
Basic Medium Tank 4440 30 30 2 2 12 11 20 12 30   24 185 7 10 2.4 7 1 40 0.5 1.0 11 11 11 11
Improved Medium Tank 4810 30 30 3 3 14 13 25 16 30   26 185 7 10 2.6 7 1 40 0.5 1.0 11 11 11 11
Advanced Medium Tank 4995 30 30 4 4 14 14 30 20 30   27 185 7 10 2.8 7 1 40 0.5 1.0 11 11 11 11
Semi–Modern Tank 5365 30 30 4 5 16 16 35 24 30   29 185 7 11 3.0 7 1 45 0.5 1.0 12 12 12 12

Brigades allowed

'Armored'-units can have the following brigades attached: 'Anti Air' 'Armored Car' 'Engineer' 'Heavy Armor' 'Light Armor Brigade' 'Sp Artillery' 'Sp Rct Artillery' 'Super Heavy Armor' 'Tank Destroyer'

Cavalry Division

Cavalry are able to move fairly rapidly over most types of terrain and do not require a supply of fuel to operate, but they are lightly armed when compared with Armoured units, and the automatic weapons of the time can inflict devastating casualties to both men and horses. That is not to say that Cavalry can't prove useful in some instances as a mobile reserve.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Cavalry '18 30 30 1 2 4 0 10 10 100   8 95 9 7 1.2 0 4 30 1.0 1.0 7 7 7 7
Cavalry '36 30 30 2 3 8 1 10 10 100   8 95 9 7 1.2 0 4 30 0.5 1.0 7 7 7 7
Cavalry '39 30 30 3 4 10 2 12 12 100   8 95 9 7 1.3 0 4 30 0.5 1.0 7 7 7 7
Semi–Motorized Cavalry '39 30 30 4 4 12 2 14 14 95   9 95 9 7 1.5 1.5 4 30 0.5 1.0 7 7 7 7
Armored Cavalry '44 30 30 7 6 16 10 20 20 60   14 135 9 10 2.2 0 4 30 0.5 1.0 10 10 10 10
Air Cavalry '45 40 40 7 6 16 10 20 18 80   25 155 9 14 2.8 7 4 30 0.5 1.0 14 14 14 14

Brigades allowed

'Cavalry'-units can have the following brigades attached: 'Anti Air' 'Anti Tank' 'Armored Car' 'Artillery' 'Engineer' 'Light Armor Brigade' 'Sp Artillery' 'Tank Destroyer'

Garrison Division

Garrison Divisions are second line troops used to safeguard valuable objectives far from the front lines. They lack heavy equipment and transportation, making them immobile except for strategic redeployment. They have limited fighting capability but can be used to free more capable troops for frontline use.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Garrison '18 30 30 1 3 5 1 2 10 100   5 60 10 1 0.5 0 6 10 1.0 1.0 3 3 3 3
Garrison '39 30 30 3 4 12 2 7 15 95   5 60 10 1 0.6 0 8 10 0.5 1.0 3 3 3 3
Garrison '43 30 30 4 6 16 5 12 25 85   5 60 10 1 0.7 0 10 10 0.5 1.0 3 3 3 3

Brigades allowed

'Garrison'-units can have the following brigades attached: 'Anti Air' 'Anti Tank' 'Artillery' 'Engineer' 'Police' 'Rocket Artillery'

HQ Division

Headquarters are the brains of your armed forces. They contain the staff that keeps your army running, such as logistics and planning staff. They give a bonus to the units fighting in the vicinity but it is advisable to guard them, as their own fighting ability is poor.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
HQ '36 30 30 1 3 1 1 25 25 100   16 270 5 2 0.5 0 2 10 1.0 1.0 2   2 2
HQ '39 30 30 3 4 2 1 30 30 95   18 250 5 5 0.6 2 2 10 0.5 1.0 5   5 5
HQ '43 30 30 4 6 3 1 35 35 80   21 200 5 10 0.7 4 2 10 0.5 1.0 10   10 10

Brigades allowed

'HQ'-units can have the following brigades attached: 'Anti Air' 'Artillery' 'Engineer' 'Police' 'Rocket Artillery' 'Sp Artillery' 'Sp Rct Artillery'

Infantry Division

Infantry will most likely make up the bulk of your army. They are relatively cheap to build and require no regular fuel supply to manoeuvre, but their lack of motorized transport means their speed of advance is limited. However, Infantry are able to occupy large areas of land, securing ground captured by other forces.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Infantry '18 30 30 1 3 5 1 10 13 100   7 95 10 4 0.9 0 2 10 1.0 1.0 6 6 6 6
Infantry '36 30 30 2 3 10 1 12 15 100   7 95 10 5 1 0 2 10 0.5 1.0 6 6 6 6
Infantry '39 30 30 3 4 12 2 18 18 100   7 95 10 5 1 0 2 10 0.5 1.0 6 6 6 6
Infantry '41 30 30 4 5 14 4 24 24 100   7 95 10 5 1 0 2 10 0.5 1.0 7 7 7 7
Infantry '43 30 30 4 6 16 5 30 30 100   7 95 10 5 1.1 0 2 10 0.5 1.0 7 7 7 7
Infantry '45 30 30 6 6 18 6 35 35 100   7 95 10 6 1.1 0.1 2 10 0.5 1.0 7 7 7 7

Brigades allowed

'Infantry'-units can have the following brigades attached: 'Anti Air' 'Anti Tank' 'Armored Car' 'Artillery' 'Engineer' 'Light Armor Brigade' 'Police' 'Rocket Artillery' 'Sp Artillery' 'Sp Rct Artillery' 'Tank Destroyer'

Light Armored Division

Armoured units allow real projection of power on the battlefield. Their speed and firepower make them lethal against all but the best entrenched Infantry. However, as tanks become heavier, their speeds will reduce accordingly. They also require a constant supply of fuel to remain in the field and if this vital supply is severed, the armoured unit will be almost useless.

Light armored divisions upgrade to basic medium armor divisions. The advanced light armor tech allows you to build a light armor brigade which can be added to almost every kind of division.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Tankette 30 30 2 1 6 2 10 8 30   17 150 7 8 1.6 3 1 30 1.0 1.0 9 9 9 9
Basic Light Tank 30 30 2 2 7 5 15 10 30   20 155 7 10 1.8 4 1 30 0.5 1.0 11 11 11 11
Improved Light Tank 30 30 3 3 8 6 20 12 30   21 170 7 10 2.0 5 1 30 0.5 1.0 11 11 11 11

Brigades allowed

'Light Armored'- divisions can have the following brigades attached: 'Anti Air' 'Armored Car' 'Engineer' 'Heavy Armor' 'Light Armor Brigade' 'Sp Artillery' 'Sp Rct Artillery' 'Super Heavy Armor' 'Tank Destroyer'

Marine Division

Marines are an elite branch of the Infantry, specifically trained for assaulting beaches and other naval operations. They make use of specialised equipment and tactics to give them an edge over regular Infantry in such an environment.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Marines '36 40 40 2 3 8 1 12 15 100   9 160 10 4 0.8 0 3 10 0.5 1.0 5 5 5 5
Marines '39 40 40 3 4 10 2 18 18 100   9 160 10 5 0.8 0 3 10 0.5 1.0 6 6 6 6
Marines '41 40 40 4 5 12 4 24 20 100   9 160 10 5 0.9 0 3 10 0.5 1.0 6 6 6 6
Marines '43 40 40 5 6 14 5 30 25 100   9 160 10 5 0.9 0 3 10 0.5 1.0 6 6 6 6

Brigades allowed

'Marines'-units can have the following brigades attached: 'Anti Air' 'Anti Tank' 'Artillery' 'Engineer' 'Light Armor Brigade' 'Rocket Artillery' 'Sp Artillery' 'Sp Rct Artillery' 'Tank Destroyer'

Mechanized Division

Mechanized Infantry are equipped with all-terrain vehicles, such as the halftrack, which does not limit them to roads as with Motorized Infantry and allows them to work well with armoured units. However, the specialist equipment they require means their cost is high.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Mechanized Infantry '42 30 30 4 5 14 5 20 20 60   14 125 10 10 1.3 4.5 2 30 0.5 1.0 11 11 11 11
Mechanized Infantry '43 30 30 4 6 16 6 25 25 60   14 125 10 10 1.4 4.5 2 30 0.5 1.0 11 11 11 11
Mechanized Infantry '44 30 30 6 6 18 7 32 32 60   14 125 10 10 1.5 4.5 2 30 0.5 1.0 11 11 11 11
Mechanized Infantry '45 30 30 7 6 20 8 37 37 60   14 125 10 10 1.5 4.5 2 30 0.5 1.0 11 11 11 11

Brigades allowed

'Mechanized'-units can have the following brigades attached: 'Anti Air' 'Anti Tank' 'Armored Car' 'Engineer' 'Heavy Armor' 'Light Armor Brigade' 'Sp Artillery' 'Sp Rct Artillery' 'Tank Destroyer'

Militia Division

Militia are a cheap and rapidly formed Infantry unit. Their hurried training and poor equipment mean they are of little use in combat, although they can be useful for controlling territory and as a last line of defence when no other units are available.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Militia '36 30 30 1 2 2 0 1 8 100   4 50 5 4 0.2 0 1 10 0.5 1.0 4 6 4 4
Militia '43 30 30 1 3 6 3 5 15 100   4 55 5 4 0.5 0 1 10 0.5 1.0 4 4 4 4

Brigades allowed

'Militia'-units can have the following brigades attached: 'Anti Air' 'Anti Tank' 'Armored Car' 'Artillery' 'Light Armor Brigade'

Motorized Division

Motorized Infantry make use of wheeled vehicles, such as trucks, to manoeuvre more rapidly than basic Infantry. But they are limited to roads and so their performance may suffer in provinces with low infrastructure levels.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Motorized Infantry '40 30 30 3 4 12 2 15 15 80   14 100 10 8 1.2 3.5 2 30 0.5 1.0 10 10 10 10
Motorized Infantry '42 30 30 4 5 14 4 20 25 80   12 100 10 9 1.3 3.5 2 30 0.5 1.0 10 10 10 10
Motorized Infantry '44 30 30 4 6 16 5 27 35 80   12 100 10 9 1.4 3.5 2 30 0.5 1.0 10 10 10 10

Brigades allowed

'Motorized'-units can have the following brigades attached: 'Anti Air' 'Anti Tank' 'Armored Car' 'Artillery' 'Engineer' 'Light Armor Brigade' 'Rocket Artillery' 'Sp Artillery' 'Sp Rct Artillery' 'Tank Destroyer'

Mountain Division

Mountain Troops are an elite branch of the Infantry, specifically trained for operations in mountainous terrain. They make use of specialised equipment and tactics to give them an edge over regular Infantry in such an environment.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Mountain '36 40 40 2 3 8 1 12 15 100   8 120 10 4 0.8 0 3 8 0.5 1.0 5 5 5 5
Mountain '39 40 40 3 4 10 2 18 18 100   8 120 10 5 0.8 0 3 8 0.5 1.0 5 5 5 5
Mountain '41 40 40 4 5 12 4 24 24 100   8 120 10 5 0.9 0 3 8 0.5 1.0 5 5 5 5
Mountain '43 40 40 5 6 14 5 30 30 100   8 120 10 5 0.9 0 3 8 0.5 1.0 5 5 5 5

Brigades allowed

'Mountain'-units can have the following brigades attached: 'Anti Air' 'Anti Tank' 'Artillery' 'Engineer' 'Police'

Paratroop Division

Paratroopers are an elite branch of the Infantry, specifically trained to either parachute to the ground or be ferried to a battle in gliders. Their rapid deployment capability makes them ideal for use as a mobile reserve or for use in capturing a strategic asset behind enemy lines. However, they are handicapped by a lack of heavy equipment due to their mode of travel, and when they are in action it is advisable to move other units to their support.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Airborne '39 40 40 2 3 8 1 16 11 100   12 180 15 4 1.4 0 3 10 0.5 1.0 5 5 5 5
Airborne '41 40 40 3 4 10 2 20 16 100   12 180 15 5 1.5 0 3 8 0.5 1.0 6 6 6 6
Airborne '43 40 40 4 5 12 4 28 20 100   12 180 15 5 1.7 0 3 5 0.5 1.0 6 6 6 6
Airborne '45 40 40 5 6 14 5 35 25 100   12 180 15 5 1.9 0 3 5 0.5 1.0 6 6 6 6

Brigades allowed

'Paratroops'-units can have the following brigades attached: 'Anti Air' 'Anti Tank' 'Artillery'

Brigade Units

Brigade Unit effects apply only to the division to which they are attached. They do not apply to the corps to which they are in.

Anti-aircraft Brigade

Anti-Aircraft weapons will increase the 'Air Attack' capability of your units, so that they inflict more damage on Aircraft.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Basic Anti–Air     1 2   1   1     5 40 2 -1 0.3       0.5 1.0        
Improved Anti–Air     2 3   1   1     5 40 2   0.35       0.5 1.0        
Advanced Anti–Air     3 3   2   1     5 40 2   0.4       0.5 1.0        
Semi–Modern Anti–Air     4 4   3   2     5 40 2   0.45       0.5 1.0        

Anti-tank Brigade

Anti-Tank weapons will increase the 'Hard Attack' capability of your units, making them more effective against Armoured and Mechanized units.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Early Anti–Tank           2   1     4 60 2 -1 0.3       0.5 1.0        
Basic Anti–Tank           3   2     5 60 2 -1 0.35       0.5 1.0        
Improved Anti–Tank           5   3     5 60 2 -1 0.4       0.5 1.0        
Advanced Anti–Tank           6   4     5 60 2 -1 0.45       0.5 1.0        
Semi–Modern Anti–Tank           7   5     5 60 2 -1 0.5       0.5 1.0        

Armored Car Brigade

Armored Cars are wheeled vehicles, typically with light armour and modest weaponry. They give your units an added capability against soft targets, being most effective against supply trucks and rear area troops.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Basic Armored Car 3       2   1 1 -5   3 60 2   1 0.4     0.5 1.0        
Improved Armored Car 6       3 1 2 2 -5   3 60 2   1 0.45     0.5 1.0        

Artillery Brigade

Artillery pieces will increase the 'Soft Attack' capability of your units, inflicting more damage on Infantry and Motorized units.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Great War Light Artillery         2 1   2     5 45 2 -1 0.6       0.5 1.0        
Great War Medium Artillery         3 1   2     5 60 2 -1 0.8       0.5 1.0        
Great War Heavy Artillery         4 1   2     6 80 2 -2 1.1       0.5 1.0        
Early Artillery         4 2   3     5 60 2 -1 1.0       0.5 1.0        
Basic Artillery         5 2   4     5 60 2 -1 1.1       0.5 1.0        
Improved Artillery         6 2   4     6 60 2 -1 1.2       0.5 1.0        
Advanced Artillery         7 2   5     7 60 2 -1 1.3       0.5 1.0        
Semi–Modern Artillery         8 3   5     7 60 2 -1 1.4       0.5 1.0        

Engineer Brigade

Engineer Brigades help crossing rivers, making the process quicker and reducing disorganisation. The combat bonus is a +20 combat modifier for the engineering brigade.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Engineer             3 5     4 45 2 1 0.3       0.5 1.0        

Heavy Armored Brigade

Heavy Armor gives your units a considerable boost in both hard and soft attack. Heavy Tanks are used when breaking enemy lines, being extremely hard to kill. But they slow your units down and require considerable amounts of supplies and fuel.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Basic Heavy Tank         2 2 2 2 -10   8 80 2 -1 0.7 2.5     0.5 1.0        
Improved Heavy Tank         4 4 4 4 -12   9 80 2 -1 0.8 3.0     0.5 1.0        
Advanced Heavy Tank         5 6 6 6 -15   9 80 2 -2 1 3.5     0.5 1.0        

Light Armored Brigade

Armoured units allow real projection of power on the battlefield. Their speed and firepower make them lethal against all but the best entrenched Infantry. However, as tanks become heavier, their speeds will reduce accordingly. They also require a constant supply of fuel to remain in the field and if this vital supply is severed, the armoured unit will be almost useless.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Light Tank 8       2 3 3 3 -8   5 60 2   0.7 1.5     0.5 1.0        

Police Brigade

Police Brigades are good at suppressing partisans and rebels.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Police 3                   2 35 2   0.1   3   0.5 1.0        

Rocket Artillery Brigade

Rocket Artillery gives your units an added capability against soft units. Rockets are an area weapon, saturating an area with explosions, and are thus most effective against Infantry concentrations.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Basic Rocket Artillery         5 1   2     4 45 2 -1 1.5       0.5 1.0        
Improved Rocket Artillery         6 1   3     5 45 2 -1 1.5       0.5 1.0        
Advanced Rocket Artillery         7 3   4     6 45 2 -1 1.5       0.5 1.0        

Self-Propelled Artillery Brigade

SP, or Self-Propelled, Artillery gives your armored and mechanized units an additional punch against enemy infantry while not reducing the speed of those units as much as normal artillery.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Early SP Artillery         4 2 3 3 -5   6 70 2   1.3 1     0.5 1.0        
Basic SP Artillery         5 2 4 4 -6   7 70 2   1.4 1     0.5 1.0        
Improved SP Artillery         6 2 4 4 -7   7 70 2   1.5 1     0.5 1.0        
Advanced SP Artillery         7 3 5 5 -8   8 70 2   1.6 1     0.5 1.0        

Self-Propelled Rocket Artillery Brigade

SP, or Self-Propelled, Rocket Artillery gives your armored and mechanized units added capability against soft units such as infantry. They are very effective against enemy infantry, and do not reduce the speed of your fast units like normal rocket artillery.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Basic SP Rct Artillery         5 1 4 4 -6   6 60 2   1.5 1     0.5 1.0        
Improved SP Rct Artillery         6 1 4 4 -7   7 60 2   1.5 1     0.5 1.0        
Advanced SP Rct Artillery         7 3 5 5 -8   8 60 2   1.5 1     0.5 1.0        

Super Heavy Armored Brigade

Super Heavy Armor is the ultimate shock weapon. Nearly impossible to kill, they give horrendous bonuses to your units' hard and soft attack values. They also consume enormous amounts of supplies and fuel, and slow your units to a crawl.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Super–Heavy Tank         7 8 2 8 -20   10 120 2 -4 1.5 5     0.5 1.0        

Tank Destroyer Brigade

Tank Destroyers are similar to normal Tanks. The difference is that they don't have a rotating turret, and mount most of their armor to the front. They give your units an added capability against hard targets such as enemy armor.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
  Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Early Tank Destroyer           2 1 1 -5   7 70 2   0.5 1     0.5 1.0        
Basic Tank Destroyer           3 2 2 -6   7 70 2   0.6 1     0.5 1.0        
Improved Tank Destroyer           5 3 3 -7   7 70 2   0.7 1     0.5 1.0        
Advanced Tank Destroyer         1 6 4 4 -8   8 70 2   0.75 1     0.5 1.0        
Semi–Modern Tank Destroyer         1 7 5 5 -9   8 70 2   0.8 1     0.5 1.0        

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Doomsday 1.0 - 1.3

Available as a PDF file: Land Unit Statistics. Also, a complete Excel file is available: DD UnitStats v1.2 Excel File